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News / No neutrality in inFamous, because gamers don’t do shades of grey

News
Reading time: 2 min read

No neutrality in inFamous, because gamers don’t do shades of grey

Posted by:
Kristen Spencer
on May 23, 2009 May 23, 2009

Sucker Punch’s inFamous certainly isn’t the first videogame to present players with moral choices, but it is one of the first to be blunt about the complete lack of a moral middle ground.

“We had [neutral karma] initially, but we found that people wanted to be really good or really evil,” said Game Director Nate Fox in a live chat on PlayStation.Blog. “No one cared about the middle.”

“All of Cole’s base powers get twisted by his moral decisions. We wanted to give people who were heroic powers that offset that play style and the same for evil people. Really you get two very different play throughs depending on which side of the moral fence you land on,” he continued, stressing that players’ tendencies toward altruism or assholism will impact more than just the attendance of their ticker tape parade. “The karmic changes to your powers work better for different kinds of play. So some people will find evil easier, some people will find good easier. Both are super fun.”

I’ve tried to walk the fine line between good and evil, but it always results in disappointment. Even games that claim to cover the entire moral spectrum don’t reward neutrality like they do villainy and heroics. In games, morality is binary. Personally, I’d love to explore the moral grey zone, where neutrality was presented as its own choice and not just a balancing act between good and evil. But until developers and designers actually start crafting story lines that cover a wider spectrum of ethical choices, I approve and applaud Sucker Punch’s honest approach. F*ck ambiguity.

Open the bio of Kristen Spencer

Kristen Spencer currently toils the days away as a graphic designer, but the written word is her true passion. Not the sweaty kind of passion. She has BA's in English Literature and Fine Arts and has 10+ years of experience reporting for various newspapers, magazines and websites, including The Florida Times Union, Folio Weekly, The St. John’s Record, Ponte Vedra Lifestyle Magazine, CountGameula and ThatVideoGameBlog.

And yeah, okay, maybe it's a little sweaty.

When she's not working hard for the money (oh so hard for it honey), she's restoring her vintage Honda motorcycle, building her street photography portfolio, and playing story-centric video games. Kristen was raised on the Sega Genesis, but had a thing for Mario on the side, which psychologists believe to be the root of her current console fidelity issues. Thankfully, her PlayStation, Xbox, and Nintendo Switch are perfectly content in this polyamorous relationship. Meanwhile, the Ouya watches through the window, its tears mixed with the rain.

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