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Featured Reviews / REVIEW / Paradise Killer (PC)

Featured Reviews Total score: 6/10
Reading time: 4 min read

REVIEW / Paradise Killer (PC)

Posted by:
Jake Sapir
on October 31, 2022 October 31, 2022

Paradise Killer is weird. It’s the first thing I realized about the game, so it’s the first thing I’m telling you. That doesn’t necessarily make it good or bad, but it does affect how the game feels and looks to someone. And combining that weirdness with the concept of a murder mystery can lead to some interesting things. As I played Paradise Killer, I did find myself intrigued by the mystery side of things, but the weird lens it puts over everything was, spoiler alert, not for me. It might be just right for you, though.

It becomes clear that this game has its own style and mindset simply by looking at the center of any good murder mystery: the characters. Their names alone make it sound like the writer was having a stroke: Lady Love Dies, Sam Day Break, Dr. Doom Jazz, Kafka Memory…the list goes on. That being said, the characters were interesting and memorable. Doom Jazz might be my favorite; he’s a legitimate doctor, but neither that nor the pressing matters at hand stop him from being immediately flirty. Shinji is another one: this demon helps you through parts of the game, talking fast and sounding like a real person who just doesn’t give a crap. I can’t say the same for the setting, though. I can’t even describe it in much detail, since I don’t fully get it myself. It’s an island that keeps getting remade to…save humanity or something? Honestly, it’s pretty hard to relate to. 

That’s probably the biggest issue I have with Paradise Killer, actually. The world is so out-there that I can’t really relate to the setting or the characters. And when I can’t relate, I don’t feel as driven to solve the mystery. The mechanics are fine once you get used to them, and gathering clues makes sense. It’s very easy to keep track of things, too, which is to the game’s benefit. I’m glad that Paradise Killer doesn’t follow the trend of making it unclear what the player is supposed to do as a cheap way to make it seem harder. But I never even figured out who the killer was, because I just didn’t care enough. And all of the mechanical polish in the world can’t change that.

I’m not saying a murder mystery has to be realistic, but I think Paradise Killer’s world is just a few steps too far from reality for me to get sucked in. If you’re willing to really take the time to understand what’s going on, though, it might be for you. I can definitely see Paradise Killer getting big in some circles; in fact, it might have already done so. I recommend this game to people who like things that are a little out there, and don’t have to relate to characters to get into the intrigue of a mystery.

Not my paradise
  • 7/10
    Visuals 7/10
  • 6/10
    Gameplay 6/10
  • 5/10
    Writing 5/10
6/10

Summary

‘+ Unique art style

+ Simple but effective mechanics

– Confusing setup

– Nothing groundbreaking

Open the bio of Jake Sapir

On the cutting edge of early 90's technology, Jake entered the world of gaming through edutainment titles like The Oregon Train and Number Munchers. His first true video games were Sonic the Hedgehog 2 and Aladdin for the Sega Genesis (or Mega Drive) and he was hooked immediately. The very concept of playing games on the TV excited him, let alone such exciting ones.

As a child at the start of the 3D revolution, he only wanted one thing: a Playstation. But it was too expensive, so he decided on the Nintendo 64. That Nintendo 64 kid in the famous video? It isn't him, but it's a pretty good representation of his reaction on that birthday.

Constant trips to Blockbuster in the cold Chicago winter to rent Super Mario 64 were common until the game became easier to find. Then one day, reading Nintendo Power, he saw news of a game called Zelda. Nintendo was making a 3D Zelda game, and though he had no idea what that meant, he knew he had to get this game that people kept talking about.

From the moment he received the golden cartridge from his grandmother (who happens to be named Zelda), it was clear: Ocarina of Time was and still is his favorite video game ever.

Unlike the stereotypical Nintendo fan, though, his taste in games is varied. He splits his time between the likes of Skylanders, Forza, Destiny, Pokemon, and Kingdom Hearts. He is a proponent of many failed consoles, having spent countless hours with the Game.com, Neo Geo Pocket, N-Gage, Dreamcast, and even the Virtual Boy.

One step into his Chicago apartment shows his devotion, from the Master Sword on the wall to the Portal Gun on the shelf. An avid player of both video and tabletop games, he hopes to prove that not all accountants are boring.

Tags artkillermurder mysteryMysteryparadise killerPCSteam

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