F1 2010 mixes arcade with simulation
[tvgb 146761] A new F1 2010 developer video has Codemasters developers talking up the game’s
Update 2 / Several former Infinity Ward developers now at Respawn
Update 2: Lead software engineer Francesco Gigliotti makes eight. Update: Lead designer Mackey McCandlish makes
Brink’s PC, PS3, 360 versions ‘hard to tell apart’
With several months of development time left, the PC and console-bound Brink is looking almost
Natal is about “living room experiences,” ditching buttons
Microsoft wants to make it clear than Project Natal is capable of being much more
Steam UI update releases on Monday
Steam’s new user interface has been available through an opt-in public beta since its announcement
Brink’s AI ‘must be indistinguishable from human players’
Developer Splash Damage has set high goals for the artificial intelligence in their upcoming Brink;
Crytek: ‘UE3 builds levels, CE3 builds worlds’
Unreal Engine 3 builds levels, CryEngine 3 builds worlds; such is the difference between the