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Featured Reviews / REVIEW / Fire Emblem: Three Houses (NS)

Featured Reviews Total score: 8.2/10
Reading time: 6 min read

REVIEW / Fire Emblem: Three Houses (NS)

Posted by:
Jake Sapir
on August 31, 2019 August 31, 2019

Normally, I would start a review like this by telling you about my frame of mind and my history with the series. But since I already did that last time, I’ll cut to the chase and say that I’m really glad Fire Emblem: Three Houses brings back much of what I love about the series. The last Fire Emblem title was a remake, and so it lacked a lot of what drew new players in to the other 3DS entries. Now, with the added power of the Switch, Nintendo and Intelligent Systems have had an opportunity to build on what came before. But is Three Houses a masterpiece that can sit alongside Awakening and Fates? Or has the series run out of steam?

Everything unique or new about Three Houses relates to its primary setting: a school for knights within a monastery. The player character begins there as a teacher shortly after the story begins, and from then on, it’s up to you to get to know the students and other faculty. There are still story-based battles, of course; they usually come at the end of the in-game month. But interactions outside of battle have expanded beyond the returning Support system and a couple of activities on a small 2D overworld. I always enjoyed the out-of-battle conversations the characters had in Fates, and I love how that idea evolved into the new title’s base, Garreg Mach. There’s a full campus to explore, where you can chat with students and faculty, and do all sorts of other things to help you in battle or to increase your Support levels. You can fish, have meals with students, learn from the other teachers, and more. No longer do players have to ignore battle tactics in favor of making sure the right characters stay near each other to unlock a Support conversation (though that is still an option). The time spent exploring the monastery can also be spent in other ways, such as participating in auxiliary battles, but this is what you’ll be doing most.

Not only does this give players more options for increasing Support, it also makes the characters feel real. As far as I’m concerned, the characters are what make Fire Emblem what it is. Most will have something to say after major events, and you’ll get a sense of what is important to them. At first, it seemed like the crop of characters were disappointing from the previous entries; they all seemed pretty generic. But as time passes, you’ll learn that there is much more to these students than meets the eye. Learning what each of them hides us part of the fun. The story itself is also full of enough twists and turns to keep you guessing, including a couple that seriously shocked me. It started a little slow, but eventually I became so wrapped up in the events of Garreg Mach that I couldn’t put down my Switch. I wouldn’t say most of the characters intrigued me quite as much as the ones in the last two games, but I still felt like I had formed deep connections with some of them.

The combat doesn’t seem to have changed that much for a casual fan, but on the more technical end things are a bit different this time around. The coveted weapon triangle is gone, and characters seem to have more access to special attacks. The biggest change, though, is the Divine Pulse feature. It essentially functions as a rewind, letting you go back to any point in the battle and restart from there. You can only use this power a limited number of times, but I never found myself running out. I’m not really one for deep tactical gameplay, so I have no issues exploiting this new tool. But even for someone who does want a more “pure” experience, Divine Pulse is really great for recovering from misclicks and saving units when playing on the permadeath mode. 

Fire Emblem: Three Houses improves on its predecessors in several ways, making it feel more inviting and more “complete” than the 3DS entries. I will admit that the characters didn’t interest me quite as much this time around, but I’m still impressed by how much there is to learn about them and the world they live in. The lore is light enough that you won’t have to take notes, and the tactical battles are fun even for someone like me, let alone the hardcore strategists out there. It may start a bit slow, but give this game time, and it will take you for a hell of a ride.

P.S. I started with the Golden Deer house; Claude is one of my favorite characters in the series.

For the Leicester Alliance!
  • 8/10
    Story 8/10
  • 8/10
    Visuals 8/10
  • 8.5/10
    Gameplay 8.5/10
8.2/10

Summary

+ New combat features + Free exploration mode + Intriguing story – Characters aren’t quite as interesting as before

Open the bio of Jake Sapir

On the cutting edge of early 90's technology, Jake entered the world of gaming through edutainment titles like The Oregon Train and Number Munchers. His first true video games were Sonic the Hedgehog 2 and Aladdin for the Sega Genesis (or Mega Drive) and he was hooked immediately. The very concept of playing games on the TV excited him, let alone such exciting ones.

As a child at the start of the 3D revolution, he only wanted one thing: a Playstation. But it was too expensive, so he decided on the Nintendo 64. That Nintendo 64 kid in the famous video? It isn't him, but it's a pretty good representation of his reaction on that birthday.

Constant trips to Blockbuster in the cold Chicago winter to rent Super Mario 64 were common until the game became easier to find. Then one day, reading Nintendo Power, he saw news of a game called Zelda. Nintendo was making a 3D Zelda game, and though he had no idea what that meant, he knew he had to get this game that people kept talking about.

From the moment he received the golden cartridge from his grandmother (who happens to be named Zelda), it was clear: Ocarina of Time was and still is his favorite video game ever.

Unlike the stereotypical Nintendo fan, though, his taste in games is varied. He splits his time between the likes of Skylanders, Forza, Destiny, Pokemon, and Kingdom Hearts. He is a proponent of many failed consoles, having spent countless hours with the Game.com, Neo Geo Pocket, N-Gage, Dreamcast, and even the Virtual Boy.

One step into his Chicago apartment shows his devotion, from the Master Sword on the wall to the Portal Gun on the shelf. An avid player of both video and tabletop games, he hopes to prove that not all accountants are boring.

Tags Fire Emblemfire emblem: three housesIntelligent SystemsNintendoNintendo Switch

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