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Featured Reviews / REVIEW / Glyph (PC)

Featured Reviews Total score: 7/10
Reading time: 4 min read

REVIEW / Glyph (PC)

Posted by:
Jake Sapir
on September 22, 2021 September 22, 2021

Did you ever find yourself playing Metroid Prime and wish you could spend more time controlling the morph ball in 3D space? Honestly, it’s one of my favorite parts of that game. And clearly, it’s a favorite for the developers of Glyph. What starts off looking like a simple Super Monkey Ball clone actually has more depth than you would think from looking at it.

 

Glyph casts the player as a sort of metal scarab curled up into a ball, tasked with exploring platforming environments and finding keys, coins, and other collectibles. It’s easy enough to pick up the gameplay; you just roll around, jump, and glide. The jump and glide recharge when you hit a solid surface in any way, so there’s some vertical platforming too. I had no trouble getting started, but it did feel like there was something of a delay to the controls. I found that I had to push the joystick further to get momentum, but that in turn I always ended up flying too far and having to correct my path before landing. It got a little bit frustrating, but it’s also very possible that this is just me.

There is something appealing about the game’s aesthetic too. The blue sky and simple desert landscapes, combined with the gold scarab, create a feeling that is almost relaxing. The environments become significantly more complex as the Glyph goes on, but the look is still pretty simple. It might even be a little too simple, but it does at least complement the gameplay well enough.

Glyph is missing something to give it that edge; it doesn’t have what it takes to be a must-play indie like Hades, for example. But it does try something a little different, and we always appreciate trying new things. Once you get used to the controls and the momentum, Glyph is honestly pretty fun, and it isn’t bad to look at either. It can be extremely frustrating too, but even so, it’s worth a try if you enjoy rolling around and platforming.

Transform and roll out
  • 7.5/10
    Gameplay 7.5/10
  • 6.5/10
    Visuals 6.5/10
7/10

Summary

‘+ Intuitive gameplay

+ Unique visuals

– Frustrating

Open the bio of Jake Sapir

On the cutting edge of early 90's technology, Jake entered the world of gaming through edutainment titles like The Oregon Train and Number Munchers. His first true video games were Sonic the Hedgehog 2 and Aladdin for the Sega Genesis (or Mega Drive) and he was hooked immediately. The very concept of playing games on the TV excited him, let alone such exciting ones.

As a child at the start of the 3D revolution, he only wanted one thing: a Playstation. But it was too expensive, so he decided on the Nintendo 64. That Nintendo 64 kid in the famous video? It isn't him, but it's a pretty good representation of his reaction on that birthday.

Constant trips to Blockbuster in the cold Chicago winter to rent Super Mario 64 were common until the game became easier to find. Then one day, reading Nintendo Power, he saw news of a game called Zelda. Nintendo was making a 3D Zelda game, and though he had no idea what that meant, he knew he had to get this game that people kept talking about.

From the moment he received the golden cartridge from his grandmother (who happens to be named Zelda), it was clear: Ocarina of Time was and still is his favorite video game ever.

Unlike the stereotypical Nintendo fan, though, his taste in games is varied. He splits his time between the likes of Skylanders, Forza, Destiny, Pokemon, and Kingdom Hearts. He is a proponent of many failed consoles, having spent countless hours with the Game.com, Neo Geo Pocket, N-Gage, Dreamcast, and even the Virtual Boy.

One step into his Chicago apartment shows his devotion, from the Master Sword on the wall to the Portal Gun on the shelf. An avid player of both video and tabletop games, he hopes to prove that not all accountants are boring.

Tags glyphmetroidPCplatformerscarab

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